Gravity Course

We thought about making the game about repairing an AI on a Space Station that is malfunctioning and trying to kill you. You are trying to survive and "repair" the AI without destroying it because you depend on it to survive. As game concept development is progressing, the game evolved into "repairing" parts of your space station to get to the control room. As implementation happens, the game evolved into a gravity gun platformer playground with puzzle and action game mechanics... completely deviated from the original game concept, but it's all fun!
Jam year: 
2020
Diversifiers: 
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Platforms: 
MS Windows
Tools and Technologies: 
Unity (any product)
Credits: 

Billy Hau - Level Design / Programming

Dave McKee- Music / Audio Effect

Michael Starling- Programming

Demetric Bell - Visual Art

Game Stills: 
Source files: 
Executable: 
Game Tags: 
3D
Action
Casual
First-Person
Platformer
Puzzle
Simulation
Strategy