We thought about making the game about repairing an AI on a Space Station that is malfunctioning and trying to kill you. You are trying to survive and "repair" the AI without destroying it because you depend on it to survive. As game concept development is progressing, the game evolved into "repairing" parts of your space station to get to the control room. As implementation happens, the game evolved into a gravity gun platformer playground with puzzle and action game mechanics... completely deviated from the original game concept, but it's all fun!
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Tools and Technologies:
Unity (any product)
Billy Hau - Level Design / Programming
Dave McKee- Music / Audio Effect
Michael Starling- Programming
Demetric Bell - Visual Art