CyberBlade

In the distant year of 21XX, the cyber samurai flood the streets of Tokyo. The modern government has taken all of the hope away from the traditional ways of the samurai. Hideyoshi decides to take fate into his own hands and take vengeance on his older brother, Zentaro, who succumbed to the modern fundamentals of the government. Hideyoshi decided to rebel against his brother’s ways and took his traditional ways with him. Slice and dice your way through all of the enemy samurai that have been corrupted by the government’s propaganda. They have taken your squirrelly companion Megabyte and you have to save him from the government.
Jam year: 
2020
Platforms: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
- Photoshop (background, foreground) - Procreate (concept art and animations) - Piksel (power-up designs) - Tiled (basic map layout)
Installation Instructions: 

If you choose to download the game, I would highly reccomend that you use 7zip to extract the game because it was the only program that properly extracted it.

Open Cyberblade GGJ Directory, then GGJ_directory, then release, then FinalBuild, THEN just run the executable.

Controls:

- WASD or Arrow Keys (to move)
- Spacebar (to jump; hit twice for double-jump)
- Attack (Mouse1 or F)
- Jump down from ledge (S+Spacebar)
- Esc. (exit game)

Credits: 

In order from left to right,

Programmer and Level Designer: Andy Hayworth (https://globalgamejam.org/users/mhaywort)

Layout Art: Brandon Andrade (https://globalgamejam.org/user/brandonsa)

Sprite and Concept Art: Artist Traynum (https://globalgamejam.org/users/artisttraynum)

Programmer and Level Designer: Cory Feineigle (https://globalgamejam.org/users/zorromikau)

Animator and Sound Design: Jared Honigford (https://globalgamejam.org/users/jhonigf1)

Story Design: Justin Collier (https://globalgamejam.org/users/discount-satan)

 

Project Lead and Game Concept: Jared Honigford

Game Stills: 
Game Tags: 
2D
Action
Arcade
Platformer
Side Scroller