BreaKode

Recover the lost scripts of the game to recreate the gameplay
Jam year: 
2020
Diversifiers: 
Mi Casa es tu Casa
Platforms: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
The different sprites of the game were made in piskel, a pixel art image and animation editor. The games is developped with bolt visual scritpting and also in C# scripting
Installation Instructions: 

How to play: download the archived file, then extract the data using WinRaR, launch the executable
Controls: Move your player using left analog stick, rotate your weapon with the right analog, use rb to shoot, and lb to jump

Credits: 

Game programmer: Delorme Adrien, Pochard Loïc, Gaubicher Maël

Level Designer: Gaubicher Maël, Zaffran Arthur

Art Designer: Morand Florian, Turco Logan, Gaubicher Maël, Zaffran Arthur

Game Designer: Delorme Adrien, Pochard Loïc, Gaubicher Maël, Morand Florian, Zaffran Arthur

Game Stills: 
Game Tags: 
2D
Action
Platformer