Recover the lost scripts of the game to recreate the gameplay
Jam Site:
Jam year:
2020
Diversifiers:
Mi Casa es tu Casa
Platforms:
MS Windows
Tools and Technologies:
Unity (any product)
Technology Notes:
The different sprites of the game were made in piskel, a pixel art image and animation editor. The games is developped with bolt visual scritpting and also in C# scripting
Installation Instructions:
How to play: download the archived file, then extract the data using WinRaR, launch the executable
Controls: Move your player using left analog stick, rotate your weapon with the right analog, use rb to shoot, and lb to jump
Credits:
Game programmer: Delorme Adrien, Pochard Loïc, Gaubicher Maël
Level Designer: Gaubicher Maël, Zaffran Arthur
Art Designer: Morand Florian, Turco Logan, Gaubicher Maël, Zaffran Arthur
Game Designer: Delorme Adrien, Pochard Loïc, Gaubicher Maël, Morand Florian, Zaffran Arthur
Game Website:
Game Stills: