It's Hacking Time

You are mandated to repair the database of an old data storage system, which was previously used to store administrative data. You suspected the technology to be a bit archaic. You'd never imagined how much. Travel through time and archaïc informatical structures. Our game is composed of a 2D game, a set of physical cards and an alternative controller we made by ourselves. Inspired by real-world nanars. LE VAL Alicia : 2D Artist GALLARDO Eva : 2D Artist MANGOURNY Anne-Lise : 2D Artist OUAGLAL Yanis : 2D Artist COMMINGES William : Gameplay Developer POMOT Lucas : Gameplay Developer DOUAULT Tom : Sound Designer PERON-DEHGHAN Cyril : Composer MOLL Félix : Game Designer
Jam year: 
A kind of cooperation (sponsored by Sony Interactive Entertainment)
MS Windows
Tools and Technologies: 
Unity (any product)
Installation Instructions: 

The build in "source files" is the version of the game we shipped at the end of the Global Game Jam. For a better experience, you can play the version in "executable" in which a few bugs/problems were solved.

Game Stills: 
Game Tags: 
Point & Click