Back to Roots

A 3D, isometric post apocalyptic game. Make the world a better place by fighting and redesigning machines to repair it.
Jam year: 
2020
Diversifiers: 
Eco Action
Platforms: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Maya for the art team. FMOD for sound integration. Ableton for sound creation.
Credits: 

Producer, Game Designer and Developer:

Avishy Menashe

Developer, Game Designer & 3D Artist:

Alon Souter

Developer & Game Designer:

 Haim Katav

3D Artist, Animator, Level Designer, Graphics Engineering, Post Processing & Environment Designer:

Peleg Gefen

Developer & Sound Integrator:

Sharon Sinelnikov

Developer & UI Developer:

Ziv Doron

3D Artist, Modeling & Textures:

Yagel Grozinger & Elior Nissim

2D Creatures and Bosses Concept Art & UI Design:

Ofek Saroya

2D Narrative Splash Screens & Characters Concept Art:

Nika Lavrov 

Overall Sound & Sound Integration:

Oran Loyfer

 

Game Stills: 
Game Tags: 
3D
Action
Adventure
Isometric