Treasure Map Adventure(early version)

As a child I enjoyed drawing treasure maps, since I could imagine the adventure contained in my drawing. The objective is simple make it across the map to the "X", however if you run out of steps you die. Lmb to take a step, Rmb to restart, and SPACE to quit the game. The map is randomly generated each time. Towns are good, they cost no steps to traverse and give you 3 extra steps (from taking a rest at a local in) Mountains are bad, they cost 3 steps to traverse.
Jam Site: 
Jam year: 
Web standard (HTML5, Java, JavaScript, Flash)
Tools and Technologies: 
Unity (any product)
Technology Notes: 
I created the sprites assets inside of inkscape.

By Alexander Vaucrosson

Game Stills: 
Source files: