This is a short narrative game in which you are part of a family whose home and way of life are threatened. Should they stay in their ancestral home and face dangers together as they come, or should they leave everything they know and try to find a new place to live? There isn't necessarily a right answer or a wrong answer; the game is about making the choices that seem best to you. ---------- This game uses physical components (cards) to add to the gameplay experience. These are meant to be kept secret until the moment they're revealed. If you want to try the game as it was meant to be played and don't mind waiting a few days, you can write to me ([email protected]) and I can send you some cards free of charge! We are also working on creating a digital version of the card system that could keep the element of surprise, even though it loses the tangible aspect - you can contact us if you're interested in trying it out. If you don't mind losing the element of surprise and/or don't feel like waiting, you can always print out the cards yourself. The image files can be found at this address : . Please refer to the game's "About" section for further information. Have fun, and don't hesitate to send us your feedback! ---------- (((P.S.: The file uploaded here contains the game in the exact same imperfect state it was in at the end of the GGJ. We will soon set up a web page where an updated version of the game can be downloaded - there are a few small mistakes to fix and we intend on adding accessibility features. You can also contact me directly to obtain the current version.)))
Jam year: 
Non-digital game (board game, card game, physical game, sport, etc.), Web standard (HTML5, Java, JavaScript, Flash)
Tools and Technologies: 
Technology Notes: 
Printed cards, envelopes

Designed and produced by Allyson Gray ([email protected]) and Bassel El-Hakim ([email protected])