ToyHouse Boom

What is home, to you? It sure isn't what it used to be. However blissful your home life, the fact is home is never quite as homely as when you were a kid. Why is that? Because home is your comfort zone, that place you spend half your grown-up hours trying to escape. A place where time marches on, but you can pretend it doesn't. Why not put off proofreading that paper or working on that presentation, and take some time to play God and homemaker to a bunch of paper dolls. Save the good ones, watch the bad ones meet their grisly fates, toss them out the window if fate is too slow. Maybe toss a good one out, too, no one's stopping you.
Jam year: 
Virtual Reality platform
Tools and Technologies: 
Unity (any product), Virtual reality head mount display (Oculus Rift, HTC Vive, etc.)
Technology Notes: 
Unity 3D VRTK: the Virtual Reality Toolkit Oculus Rift

Tom Feldman - Coding

Slava Grinbaum - Coding

Avishai Karawan - Music and audio effects

Eli Oulman - Coding

Ezra Ozery - Game design and project management

Itamar Reiner - 3D modeling

Sergei Suer - 2D art

Source files: