The Tiny Home Trail

My dream is to build a custom tiny home and travel around the country with my fiance. During my research on the subject, I've found there are pro's and con's to it. I thought it would be interesting to take the idea of Oregon Trail and apply a modern day twist with the tiny home. This is a pretty simple management game, with some silliness. The goal is to travel to as many places as possible in a year without running out of money or losing your mind. Players can pick from 3 professions that actually do change how the game is played. It's definitely harder to be an artist.
Jam Site: 
Jam year: 
2019
Diversifiers: 
Use the Source, Luke (Sponsored by GitHub)
Keep it simple
Wanderlust
Platforms: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Thanks to Soundsnap for car sounds, Fungus for making it easy for an artist to make a game functional, pxhere.com for the opening image of the road, Google Fonts for the Press Start 2P font, flaticon.com for my pin icon and my tiny home icon, and hanatemplate.com for my map. I also used Adobe Photoshop and Audition for edits.
Installation Instructions: 

Inside the first folder, double click on "GGJ2019-TTHT-v1.2.exe" choose windowed or you'll have to use ALT+F4 to exit. Play with a mouse.

Credits: 

Thanks to Soundsnap for car sounds,  "2007 BMW 323i starting and turning off" (https://www.soundsnap.com/2007_bmw_323i_starting_and_turning_off) & "Cargo van driving slowly, rattly ride, inside perspective" (https://www.soundsnap.com/node/23903)

Fungus for making it easy for an artist to make a game functional (http://fungusgames.com/),

pxhere.com for the opening image of the road, (https://pxhere.com/es/photo/1058765)

Google Fonts for the Press Start 2P font,

flaticon.com for my pin icon (https://www.flaticon.com/free-icon/pin_660624) and my tiny home icon (https://www.flaticon.com/free-icon/mobile-home_99310), and

hanatemplate.com for my map (http://hanatemplate.com/explore/us-state-outline-map.html)

I also used Adobe Photoshop and Audition for edits.

Idea and execution of the game was by me, Shylo Shepherd.

 

Thanks to GGJ for giving us a reason to do this stuff :-)

Game Stills: 

Team