star of hope

It’s a first person game with a low poly style, that looks forward creating an stressing and loneliness atmosphere in the infinity of space, an astronaut desperately looks for pieces in the remains of his ship to create a communicator and request help, risking everything in an effort to come back safe and sound to his home and family. We look forward addinf difficulty to the game by giving the player a lot of movement freedom, it can be difficult for someone who's not acquainted,also you can be confused and start turning without control. So to avoid that the 'F' key can cancel all movement the player is currently on at the expense of consuming more fuel, the rotations are quite important,the 'Q','E', the mouse scroll and spacebar can help you to go up and shift to go down directly
Jam year: 
Use the Source, Luke (Sponsored by GitHub)
Language-Independence (Sponsored by Valve Software)
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Blender Audacity MagicaVoxel

Audio used:
Space Ambient by: nathanshadow
Man Breathing in gas mask by: klankbeeld
Creepy Radio sound effect by: Apollo Javras

Heavy Breathing by: theshaggyfreak

ShortWave emergency transitter by: cydon

Ringing loop by: SpliceSound

Missile Alarm sound by: Siren Bomb

Game Stills: 
Source files: