A Sequence of Unfortunate Parodies

A Sequence of Unfortunate Parodies is a first-person horror game…. Well, sort of... It takes a goofier approach to horror rather than a scary one. You arrive home after a long time away to visit family but when you arrive something seems off about the entire place. The house has become possessed and your family is nowhere to be seen. You are trapped and have no choice but to search the house to find a way out. Not exactly the homecoming you were expecting. Explore a haunted house and complete a series of challenges (Parodies) to lift the curse and uncover what happened to your family. Remember! The house is always watching!!!
Jam year: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
SVN 3DS Max Maya Photoshop
Installation Instructions: 

Unzip the folder and run exe


Jonathon Wilson - Game Design / Level Design 

Nick Peacock - Art Direction / 2D Art 

Amanda Cheng - 3D Artist

Torger Nærland - 3D Artist

Max Charnock - Programmer

Alex Hunter - Programmer

Simon James - Sound design 



Game Stills: 
Source files: