ScotFail simulator

Local multiplayer arduino custom controller game Communication is key to winning the game One player sees the ScotFail map, while the other one controls the track junctions. Player 1 must receive input from player 2 about which tracks to change. Work together to get the correct coloured trains to the correct exit.
Jam year: 
Use the Source, Luke (Sponsored by GitHub)
Language-Independence (Sponsored by Valve Software)
Keep it simple
It is dangerous to go alone, take this!
Non-digital game (board game, card game, physical game, sport, etc.), MS Windows
Tools and Technologies: 
Unreal Engine
Technology Notes: 
Arduino uno & Arduino mega 45 LED's wires cardboard breadboard resistors circuit boards knowledge KY-040 dial button
Installation Instructions: 

See above pictures. This requires a lot of arduino equipment, like far too much stuff, so here is the code in the repo to look at and if you really want to build it you can take the repo and build it for yourself because just sending a exe will not guarantee it will work.


Andrew Graham - electrical engineer/provider of mad max

Alex Macdiarmid - Programmer

Ryan McNulty - Designer/ IT apprentice

Stefan Iulian Robea - assist electrical engineer

David Stuart - Audio engineer / composer

Christophe Jouanneau - Artist / designer


Game Stills: