A board game about the everyday life of anyone who has ever bought furniture. Fill the existential void in your heart by cramming your apartment full of stuff, realize you can't fit everything, and go apartment hunting to make room for more. Sell your old things for a quick buck to make ends meet, or let them sit in a corner collecting sentimental value (And dust) When the bazaar runs out of things to sell, the player with the best and/or most attached collection of things wins! This game is inspired by Board Game classics like Patchwork and Alhambra, and doubles as a perfect counter-argument to Marie Kondo's Best Seller.
Puzzle design challenge (Sponsored by Red Bull Mind Gamers and The Tetris Company®)
Language-Independence (Sponsored by Valve Software)
Non-digital game (board game, card game, physical game, sport, etc.)
Print and Play
Game Design, QA, and Paper Cutting by
Martin Ezcurra - Matias Paolini - Esteban Rodriguez