Opening Up

Home is where people come over Concept: get your studio apartment ready, because someone is coming over soon! One-minute point-and-click (or tap) short adventure game with multiple endings (did not finish - all we managed to produce was the basic framework and the art assets)
Jam Site: 
Jam year: 
Use the Source, Luke (Sponsored by GitHub)
Under the Hood
Web standard (HTML5, Java, JavaScript, Flash), Generic mobile platform
Technology Notes: 
The engine is home-built during the weekend (Job clearly hates himself). It was written in Observable, using p5.js and Howler.js as support libraries, so fully web-based. We tried to make it mobile friendly, but some mobile browsers may still break. Expect post-GGJ updates to the Observable webpage. Assets were hand-drawn, scanned and cleaned up in Photoshop and/or GIMP.
Installation Instructions: 

Instructions included as a Readme. Requires a modern browser and an on-line connection to Observable.


Alternatively, open to see the unfinished game as it existed when GGJ2019 ended. Post-jam updates might be done in a fork, which will be linked from this observable notebook.


Original concept and code by Job van der Zwan.

Jaffar Salih and Torsten Hansson created the artwork whilst also organising the Malmö Jams Too event. Jasmin Salih helped come up with scenarios and working out the "story logic" - hopefully they will eventually be implemented. Martin ("obi") contributed to coming up with the code architecture.

Mike Bostock was not in the team but gets a bit of credit for fixing the "full-screen p5js sketch in Observable"-snippet before the GGJ at Job's request.

Game Stills: 
Source files: