My House, My Rules

In "My House, My Rules: A Social Call Training Simulation", two players can practice decoding an acquaintance's home environment and responding to social cues with confidence! Player 1 (a.k.a. "The Ghost") explores the home, revealing the owner's tastes and preferences. With limited visual communication options, a subtle hint is left behind for anyone who might come calling. Player 2 (a.k.a. "The Guest") must then attend a dinner in the home, reacting to requests from the host with as much accuracy and respect as possible using the remnants of their spectral sidekick's preliminary investigation. The two players are not allowed to talk during the game! The only form of communication allowed is through the stickers that The Ghost places in the level.
Jam Site: 
Jam year: 
Happy Anniversary
MS Windows, Virtual Reality platform
Tools and Technologies: 
Unity (any product), Virtual reality head mount display (Oculus Rift, HTC Vive, etc.)
Installation Instructions: 

This game requires SteamVR with the HTC Vive headset and a medium-sized playspace (approx. 10-12' square). Assuming these requirements are met, the game is run as a standalone executable file from the uploaded zip.

If you encounter any unexpected game breaking bugs or issues, press R on the keyboard to restart the game.


2D Design: Cari Marchetti

3D Design: Jill Knight

Interaction Design & Engineering: Josiah Hunt

Gameplay Engineering: Terry Felegie

Engineering Support & Audio: Lauren Nishikawa

Brainpower: Roxanne Splitt & Sean McBeth

Game Stills: 
Source files: