To install, upzip "Unity_Projects_GGJ.zip" to a place on your computer you want. You can do desktop to do it quickly. After unzipping, click on "The Monster Under My Bed V.2.exe" to start the game. Enjoy! To Exit out of the application, press ctrl+alt+ TAB and manually click out of game. Thank you. If you get the BEST Ending (100% Affection Bar Filled), the game is unable to restart so you must manually exit as well here. (We would have fixed this but ran out of time). The itch.io will have some bugs fixed since we cannot make changes here on GGJ site.
Use WASD/Arrow Keys to walk around
Rotate Camera with KEYS Q/E
When close enough, you'll see a GREEN HAND pop up that indicates you are close enough. Use your Left-Mouse Click to pet him.
You can only PET ChubbyChoco when he is CALM. He should be smiling and making a laughing sound when calm.
When he is STARTLED, he'll GASP, and when he is SCARED, he'll make an EEK sound.
You need to be careful moving too much towards ChubbyChoco when he is STARTLED/SCARED. You can still move, but move too much, he'll disappear and go to a new respawn location.
When you PET him, he'll eventually POOF away to a new location.
THERE ARE 3 ENDINGS: BAD. GOOD. BEST.
Get 0% - 74% Affection Bar filled = BAD Ending;
75% - 99% Affection Bar Filled = GOOD Ending;
100% Affection Bar Filled = BEST Ending.
Time Limit: 200 seconds
NOTES: Due to timeline of game jam, we couldn't fix a couple of bugs in time.
Bug 1: Every time you restart, you have the same Affection Bar status as your last play.
Bug 2: Once you fill up the bar and try to "Restart" or go to title to "start", it will not play. You must exit out of the game then restart the game to start with an empty bar.
Bug 3: We also wanted to have a 500 second timer but we didn't have time to change the timer.
WE WILL BE FIXING THESE BUGS ON THE ITCH.IO SITE IN THE FUTURE SINCE GGJ WE CANNOT FIX ANY OF OUR BUGS ONCE WE PUBLISH IT HERE. STAY TUNE!!! LINK TO OUR ITCH.IO IS DOWN BELOW.
Thanks for playing our game!
Developed By: Monster Buddies
Out Motto: "A game made by monsters for monsters."
Kelsey Coffman - Level Design/Programmer/Audio
Eunice Lim - Design/Programmer
Allyson Campos - 2D Art/2D Animation
We used free 3D model assets from the Unity Store, and used freesound.org for our SFX and Music.