The story of "Memories" takes place in the memory of Gorman Swincer. Gorman Swincer is an 87 year old man suffering from a temporary amnesia. He is in palative care because he is in a very critical state and is on the brink of death. Throughout the game, you go through four levels. These levels take place in different parts of Gormans memories. The players objective is to collect the 4 objects of memory. They are 4 items that have been involved throughout Gormans life. These items are the most meaningful things to Gorman. They come from very important points in Gormans life and represent his love for his pet, the love of his life, the love for his son, and the love he held for his job. This is what home is to Gorman. Gorman wants to go home. Please help him.
Jam year: 
Puzzle design challenge (Sponsored by Red Bull Mind Gamers and The Tetris Company®)
MS Windows, Mac OS X, Linux / Unix, Web standard (HTML5, Java, JavaScript, Flash)
Tools and Technologies: 
Unity (any product)
Source files: