Let Me Sleep

This game centers around a child defending their bedroom from monsters that appear in the night. The player must click colored tiles to direct monsters to turreted locations on the game area, where toys will destroy the monsters and not allow them to reach the child's bed. We all associated "Home" with childhood, and created a game based on that idea. "Let Me Sleep" comes from both the child wishing their nightmares would go away so they can sleep, and us jammers wanting to sleep after a long weekend. The goal of the game is to defend your bed from approaching monsters. Monsters will follow tiles that are the same color that they are. If a monster is not able to move forward, it will switch the tile in front of it to its color of choice. The goal of the player is to direct monsters to the turret that matches their color, destroying that monster, for as long as possible. Game ends when all lives are lost.
Jam year: 
2019
Diversifiers: 
Use the Source, Luke (Sponsored by GitHub)
Puzzle design challenge (Sponsored by Red Bull Mind Gamers and The Tetris Company®)
Keep it simple
Platforms: 
MS Windows, Mac OS X, Web browser with special plugins or packaged apps, Android device, iPhone
Tools and Technologies: 
Unity (any product)
Technology Notes: 
We utilized Unity, Maya, Photoshop, Illustrator, ProBuilder, VisualStudio Code, LeanTween, Google Poly, ProGrids, Slack, Discord, Paint, and ToolSai.
Installation Instructions: 

Run & play. Input is mouse click - if ported to mobile, imput is tapping screen.

Credits: 

Contributors: Jiheh Ritterling, Casey Judge, Josh Espinosa, Alexandros Lotsos, Christian James, Jon Liu.
Special thanks to Brandon Lehman for sound!

3D Models: https://free3d.com/3d-model/over-sized-prize-bear-v1--359352.html, http...

Game Stills: 
Executable: