Chris just wants to home. Click on the obstacles to stop them from hitting him and slowing him down.
Click on squirrels, dogs, puddles, cars, and birds to stop them.
Originally the plan was to make the journey difficult and annoying so arriving at home would be a sigh of relief for the player and the character.
Jam year:
2019
Diversifiers:
4′33″
Platforms:
MS Windows
Tools and Technologies:
Unity (any product)
Technology Notes:
flstudios
magicavoxel
Blender
chiptone
Credits:
Christopher Davis - programmer and level design
Fabian Sanchez - model and audio work
Special Thanks
John Hutchinson - Made the House
Game Stills:
Source files:
Executable: