Combining Unity development and Haxe development, through a websocket communication layer.
The main game is a space shooter where Joey wants to get back home. During your bottle you'll encounter enemies and will challenge with your ammo, power and health. the Unity command centre game, contains 3 mini games, where the other player (coop) will help you out by getting home.
Jam Site:
Jam year:
2019
Diversifiers:
Always Room for One More (Sponsored by Origin Access)
Use the Source, Luke (Sponsored by GitHub)
Keep it simple
Platforms:
MS Windows, Web standard (HTML5, Java, JavaScript, Flash)
Tools and Technologies:
Haxe, Unity (any product)
Technology Notes:
Command centre game: Unity frontend
Space shooter game: Webbasedd (Haxe)
Open source software used:
- Haxe programming language
- Pixi.js render engine
- Node js for the server
Installation Instructions:
The game consists of 2 packages, one being the Unity windows build, the other the Space shooter game. In the GGJ 48h delivery, the game does not have an IP address setting/ configuration screen, so it cannot be run for coop gameplay. On the linked website (www.crealysm.com), we will upload the playable coop game within a week or two (with network configuration).
Credits:
Network development - Pieter van de Sluis
Haxe development - Mark Knol
Unity development - Mark Knol and Cris Kop
Art and design: Robert O' Connor
Game Website:
Video Link:
Game Stills:
Source files: