Joey Goes Home

Combining Unity development and Haxe development, through a websocket communication layer. The main game is a space shooter where Joey wants to get back home. During your bottle you'll encounter enemies and will challenge with your ammo, power and health. the Unity command centre game, contains 3 mini games, where the other player (coop) will help you out by getting home.
Jam Site: 
Jam year: 
2019
Diversifiers: 
Always Room for One More (Sponsored by Origin Access)
Use the Source, Luke (Sponsored by GitHub)
Keep it simple
Platforms: 
MS Windows, Web standard (HTML5, Java, JavaScript, Flash)
Tools and Technologies: 
Haxe, Unity (any product)
Technology Notes: 
Command centre game: Unity frontend Space shooter game: Webbasedd (Haxe) Open source software used: - Haxe programming language - Pixi.js render engine - Node js for the server
Installation Instructions: 

The game consists of 2 packages, one being the Unity windows build, the other the Space shooter game. In the GGJ 48h delivery, the game does not have an IP address setting/ configuration screen, so it cannot be run for coop gameplay. On the linked website (www.crealysm.com), we will upload the playable coop game within a week or two (with network configuration).

Credits: 

Network development - Pieter van de Sluis

Haxe development - Mark Knol

Unity development - Mark Knol and Cris Kop

Art and design: Robert O' Connor

Game Stills: