The game consists of 2 packages, one being the Unity windows build, the other the Space shooter game. In the GGJ 48h delivery, the game does not have an IP address setting/ configuration screen, so it cannot be run for coop gameplay. On the linked website (www.crealysm.com), we will upload the playable coop game within a week or two (with network configuration).
Network development - Pieter van de Sluis
Haxe development - Mark Knol
Unity development - Mark Knol and Cris Kop
Art and design: Robert O' Connor