Combining Unity development and Haxe development, through a websocket communication layer. The main game is a space shooter where Joey wants to get back home. During your bottle you'll encounter enemies and will challenge with your ammo, power and health. the Unity command centre game, contains 3 mini games, where the other player (coop) will help you out by getting home.
Always Room for One More (Sponsored by Origin Access)
Use the Source, Luke (Sponsored by GitHub)
Keep it simple
Tools and Technologies:
Haxe, Unity (any product)
Command centre game: Unity frontend Space shooter game: Webbasedd (Haxe) Open source software used: - Haxe programming language - Pixi.js render engine - Node js for the server
The game consists of 2 packages, one being the Unity windows build, the other the Space shooter game. In the GGJ 48h delivery, the game does not have an IP address setting/ configuration screen, so it cannot be run for coop gameplay. On the linked website (www.crealysm.com), we will upload the playable coop game within a week or two (with network configuration).
Network development - Pieter van de Sluis
Haxe development - Mark Knol
Unity development - Mark Knol and Cris Kop
Art and design: Robert O' Connor