Homemory

(EN) "Sometimes it`s necessary to leave, to see the place that always wanted to be." (Alyana Macêdo) Thomaz wakes up with a lot of headache, trapped inside his house, with no memory of what happened to him and his family. It's still his home, but everything looks different. Help Thomaz to explore the environments in an attempt to find clues and unlock puzzles to help him to get out of the house, discover his story and find his family. But be careful! The memory lives, and with each memory rescued, between tragedies and conflicts, guilt can consume Thomaz and bring him to beginning. It will still be your home, but everything will look different again. (PT) “Às vezes é necessário partir, para enxergar o lugar que sempre se quis estar.” (Alyana Macêdo) Thomaz acorda com muita dor de cabeça, preso dentro de sua casa, sem memória do que aconteceu com ele e sua família. Ainda é seu lar, mas tudo parece diferente. Ajude Thomaz a explorar os ambientes na tentativa de encontrar pistas e desvendar enigmas que o ajudem a sair da casa, descobrir sua história e achar sua família. Mas cuidado! A memória é viva, e a cada memória resgatada, entre tragédias e conflitos, a culpa pode consumir Thomaz e o levar ao ponto inicial. Ainda será seu lar, mas tudo parecerá diferente novamente.
Jam year: 
2019
Diversifiers: 
Forgive and Fortify (Sponsored by iThrive Games)
Ephemeral
Platforms: 
MS Windows, Android device
Tools and Technologies: 
RPG Maker
Technology Notes: 
Photoshop
Credits: 

Created by Alyana Macêdo (Leader+Puzzle Builder+Image Editor)​, Eric Andrade (Level Design), Nathanael Dereck (Programmer) and Samanta Aires (Narrative).

Game Stills: 
Source files: