2.5D game with a 70-deg angle birds eye POV where the player controls a protagonist in a corrupted landscape. The player must place enchanted plants throughout the map to cleanse the corruption while avoiding animated blobs of the corruption. Instead of directly attacking the blobs, the player must kite the them into the enchanted plants to purify them. Should the player be eaten by a blob, they will lose. In contrast, if the player successfully cleanses the entire map and purifies all enemies, they will win.
Use the Source, Luke (Sponsored by GitHub)
Super Secret Stash
Bolter is jammed!
Tools and Technologies:
Unity (any product)
Fantasy Landscape - By Pxltiger (https://www.assetstore.unity3d.com/en/?stay#!/content/88479) 3rd Person Controller + Fly Mode - by Vinicius Marques (https://www.assetstore.unity3d.com/en/?stay#!/content/28647) Fire Propagation - by Lewis Ward (https://www.assetstore.unity3d.com/en/?stay#!/content/92187)
Producer, Game Concept, Design, Programming and Unity Development - Ken Vernon
Lead Programming, Unity Developer and Design - Richard Pferdner
Lead 3D Artist, Rigging and Animator - Michael Guerra
Lead Music and Audio Designer - Phil Cook
Lead 2D Artist and UI Design - James Moffitt