Home Sweet Tomb

An unnamed figure roams about an empty house, searching for something unknown, lost in the memories of a time forgotten. "Home Sweet Tomb" is a third-person exploration game where your character has to solve puzzles to overcome obstacles and unravel the link between him and this mysterious place.
Jam Site: 
Jam year: 
Use the Source, Luke (Sponsored by GitHub)
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
We used Blender for the development of many of our 3d Assets. We would like to thank the Blender Foundation , Ton Roosendaal and all the awesome people who, through their passion and efforts have granted us, small developers, the ability to create what we can only dream with an amazing tool such as Blender.
Installation Instructions: 

Just Download and extract the unity package. You can open end explore it with your Unity Engine, just like any other unity package asset. Off course, we agree to release them under Attribution-Noncommercial-Share Alike 3.0 version of the Creative Commons License.


Phantom Team presents: "Home Sweet Tomb"

Game Design:

Massimiliano Minio

Francesco Romeo


Luca Rickler

Maria Giulia Canu

Concept artist:

Giorgio Donato

Character artist:

Clara Lollo

3d / Texture Artists:

Samuele Terazzi

Fabio Canella

Clara Lollo

Marco Donato

Giorgio Donato

Character rigging/animation:

Marco Donato

Sound designer:

In loving memory of "Little Jumping Catapult", which didn't make it to the end of the Jam. You  dwell in the Cut-Content Heaven ...We will miss you dearly.

Special Thanks to:
-our Families and friends.
-this GameJam Session organizers(double thanks for the croissants!)
-Alberto Rossetti
-The MeatBall Empress/Queen

(Personal addition: Thank you very much, to the whole team. You made this first experience with the GameJam something AMAZING! You are all awesome people!)