The Home

Excuse my translator. Game theme: Home is not a place, home is people. The hero hates the shelter and begins to build his own house near the sea. But in order to build a house he needs to perform the tasks of the people living there. And in the end he will build the very house, but will it be a house. In the game, we wanted to experiment with facial recognition by using the Microsoft API. It turned out with a delay and we did not have time to draw a game design for the delay, but the camera really recognizes the emotions of the player. On the SOFTWARE related files manually we have assembled a prototype implementing part of the basic mechanics of the game. Control: DualShock joystick + Kh + camera Keyboard: WASD + right button + camera Piece of the game: in this piece, the player is looking for a bed and must go to the doctor. Task: go Down to the basement using the Elevator. Show rage. The tunnel opens. On it to reach the second floor and put a gift. Appeared cat will give the bed. Down the depot. Take the train. To put on the bed. No foreign assets
Jam year: 
Keep it simple
It is dangerous to go alone, take this!
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Microsoft Cognitive Services API

GameDesigner - TBFox - Alex Posedko
Programmer - Konontsov Leonid  
Programmer - Izmaylov Alexander

Game Stills: 
Source files: