H.O.M.E.

H.O.M.E. is a 3D-Tower defense game, which revolves around beating incoming waves of aliens with your earth-surrounding satellites. With increasing amounts of enemy waves and therefore increasing difficulty, you have to adjust the positions and movements of your satellites whilst also upgrading them.
Jam year: 
2019
Diversifiers: 
Use the Source, Luke (Sponsored by GitHub)
Platforms: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Blender v2.79b, Adobe Photoshop
Credits: 

Adoennis - Game Concept, Design, Balancing, Mechanics
AndreVoss - Programming, Mechanics
Marcel_Deckert - Storytelling, Information Research, Writing
Nelfa - 3D-Modelling, 2D-Art
Sl3nd3rm4n - 3D-Modelling, Sounddesign
Stefan Schlechtweg - Programming, Mechanics, Organization

Game Stills: 
Source files: 
Executable: