This game was designed to show how lovely someone's home is, in the first level, character is at comfort and has no problems in its home, in the second level there are some hunters who don't let the character go wherever he wants whenever he wants. he learns to leave home in order to take back some comfort. in the third level he doesn't know what is gonna happen to it outside the home, and after that there's a tough world full of enemies and problems... and after all sufferings he can go back to some place like his home, but different... it's not that much lovely and kind that it was before. Now it understands how he loved his old home. Unfortunately we didn't manage to develop the second part of the game, it was our first GGJ experience and we were not ready enough. At last we want to mention it, in our society and in our world and especially in our country, it happens a lot that people just have to leave behind their home, their family and everything they love. It is so sad and migration isn't exactly the thing they wanted, it's been forced to them somehow, problems made them make that hard decision. That is so sad, we hope it does not continue like this and world changes. How to play: move with arrows, reset levels with key R.
Always Room for One More (Sponsored by Origin Access)
Puzzle design challenge (Sponsored by Red Bull Mind Gamers and The Tetris Company®)
Language-Independence (Sponsored by Valve Software)
Bolter is jammed!
Tools and Technologies:
Unity (any product)
Adobe Photoshop for Artworks.
Just Open the project source code with unity newer than 2017.
Or open .exe file in windows, use arrows to move character, use R to reset levels.
Members of team: Amir Khavari, Danial Akbarpour, Mohammad Talebi