Groc the Mimic

Groc is a friendly alien from the planet Mimic. His ship has crashed in your neighborhood. He is in your Home, trying to find helpful objects. His Commanders have sent him instructions to gather information about certain objects, to synthesize a construct that will help him repair a portion of his ship. Unfortunately your Home is very mysterious & a little bit scary to Groc. He knows if your motion sensor alarm goes off he may be captured by the authorities & dissected. A Mimic normally gets to "know" an inanimate object by moving close to the object & fusing with it. Groc can do this by looking at a nearby object & then selecting it. Groc will quickly analyze the object & temporarily become the object itself. At that point Groc can move the object around in order to explore & analyze other objects. The instructions from the Commanders will provide Groc information on what objects need to be known, to expedite his repairs & get him safely Home! Good luck Groc!
Jam year: 
Use the Source, Luke (Sponsored by GitHub)
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Assets from
Installation Instructions: 

Unzip and open in Unity


Overall Game Mechanics - Mark W
Challenge/Progress Logic - Scottie T

Original Music & Sounds - Marty Q
Additional Original Sounds - Gabe O

Object wrangler - Marty Q
library objects by Kenney*

Backstory Writing/Text
Marty Q


Thanks to...
- *Kenney (for some objects from free furniture object library)
License: (CC0 1.0 Universal) You're free to use these game assets in any project, personal or commercial. There's no need to ask permission before using these. Giving attribution is not required, but is greatly appreciated! - Kenney

- Unity 3D -

Suncoast GGJ (St. Pete FL) Organizer - Fred Gohsman

- Mitre Corporation
- Suncoast Developers Guild (St. Pete FL)

Game Stills: 
Source files: