You are dropped in an unfamiliar world. No food. No water. No warmth. All you know is that you need to get home. Explore this exciting platforming video game in its budding phase. Collect water, food, and tools to survive while also avoiding dangerous obstacles as you jump from platform to platform. Go Home!
Mac OS X
Tools and Technologies:
All mechanics, animations, and game assets were created in Unreal Engine.
Project Manajer: Ayisha Oglivie
Level and Sound Designer: Kathryn MacPherson
Programmers: Chris Cline, Amir Hossein Biglari, Matilda Wysocki, Matthew Hayes,