Go Home, Steven.

This is a game about Steven. Steven decided to have drinks yesterday. Now Steven is very sensitive to light, and instead chooses to navigate by means of echo location. Steven doesn't feel too great, but still has to execute certain tasks, like feeding the dog.
Jam Site: 
Jam year: 
2019
Diversifiers: 
Happy Anniversary
Platforms: 
MS Windows, Virtual Reality platform
Tools and Technologies: 
Unity (any product)
Installation Instructions: 

You can download the build right here: https://drive.google.com/a/mediamonks.com/file/d/1V0f6jdXYK6qiY-UqSQEPFo...

 

Simply set up your oculus rift setup to play, and go for it.

Movement is controlled by grabbing the environment. You grab environment by pulling your triggers.

Credits: 

Team: 

Creative Art
Kara Leibbrandt

Creative Writing, Audio and a Bucket
Beau Slegt

Creative Game Design and Writing
Alex Williams

Creative Programming and "SPECIAL" Effects
Rustam Alashrafov

Creative Overall "GENIUS"
Bob Best

Creative Programming
Narendra Yenugula

Creative 2D Design, Writing, Audio, Project Management
Javier Sancho

 

All sound FX from https://freesound.org/

Logo created by Luis Prado from Noun Project

Music may be owned by record companies with scary lawyers who probably won't care about this heartfelt homage. We mean no harm.