A drop-in game where you enter a house as a fruit person and attempt to navigate to the kitchen, dodging fruit projectiles. If you succeed, you place your fruit person somewhere in the house and aim your energy projectile, adding to the fray. As additional players join the session and reach the fruit bowl, it gets progressively more difficult to navigate the house, until finally the players decide to end the session. Players earn points for reaching the kitchen and for defeating future fruits using their fruit energy.
Always Room for One More (Sponsored by Origin Access)
Keep it simple
MS Windows, Mac OS X, Linux / Unix
Tools and Technologies:
Unity (any product)
Made in Unity. Music made in Fruity Loops.
Programming - Mike Lyttle & Nick Pettyjohn
Art - Diego Conquist
Music - Graham Roebuck
SFX - Davin Sandvar