Far From Home

Our game "Far From Home" is a 2D top down exploration game which has the player venture through a vast forest on the lookout for his lost house key. While traversing the forest watch out for enemies and grab torches to help you find your way. Once you find your key, it's time to find your way back home! Our game also has hints scatted around the forest which can aid the player for the direction he currently needs to travel. This game needs to be played on ultra for the lights to work properly.
Jam year: 
Language-Independence (Sponsored by Valve Software)
Super Secret Stash
MS Windows, Mac OS X
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Photoshop and Audition were used in development. As well as a drawing tablet to help with art.
Installation Instructions: 

Unzip file and run the executable.


Brady Purtell: Lead Artist & Animator

Zachary Garner: Lead Programmer

Wesley McWhorter: Game Design & Programming

Leah Blasczyk: Programming & Lighting

Dylan Oelke: Programming & Game Design

Nathaniel Karrels: Art & Animation

Jake Sefranek: Art & Animation

Adam Weber: Environment & Map design


Music: Kevin Macleod

Game Stills: 
Source files: