Familiar Relief is a platformer taken to a whole different level. The concept is that the game starts off really difficult and progressively gets easier the closer you get "home". Not only does the difficulty shift, but so does the art style. The intended purpose was to show how empty and plain the world is when you can't relieve yourself from any form of struggle, but that can shift once you find that stress reliever. In this case, home is what we considered to be our stress reliever and tried showcasing that with our game.
Use the Source, Luke (Sponsored by GitHub)
Thomas Wasn't Alone
Tools and Technologies:
Unity (any product)
Keyndid Elmi: Game design, Programmer
Alexander Dispenza: Game design, Audio producer, Programmer, Animator
John Anoya: Game design, Artist, Animator, Programmer