First, separate the decks of cards: Hangouts, Friends, Activities, and Students. Remove all resource tokens from the box. Place both the cards and the resources where all players have access to them. Reveal the top four cards of the Activity deck face-up next to the deck. Then, each player chooses a student, or alternatively, students are assigned at random. All players gain the starting resources as stated on their Student card. The player most recently in school goes first.
Turns will proceed following this pattern:
Knowledge Spending (Optional): Before anything else, players may return 4 Knowledge to the resource pile to gain an extra action for this turn. Using your smarts to manage your time can give you the edge in short bursts!
Health Spending (optional): Next, you may spend 2 Health to gain either 1 Money or 1 Popularity. Whether you’re just looking good or working a job, staying in shape pays off!
Hang Out: After the optional plays (and only on turn 2 and beyond), you draw a card from the Hangout deck and choose one to play. Each hangout activates 3 of the 5 types of Friend card: Nerds, Athletes, Bros, Socialites, and Rick Kids. All players gain resources from Friends they have of the activated types. Used Hangout cards form a face-up discard pile next to the deck.
Action Phase: The main bulk of the turn is in the form of actions. Take 2 of the following actions in any combination (including doing the same one multiple times):
Gain 1 of Any Resource
Complete an Objective
Do an Activity
If you paid the optional Knowledge cost at the start of the turn, do 3 of these in any combination.
Resources: Resources are tokens gained through Friends, Activities, and the Gain 1 of Any Resource action, which allow you to perform different actions as outlined elsewhere in the rules. The five resources are Fun, Health, Knowledge, Money, and Popularity.
Objectives: Each Student has 3 Objectives which allow them to gain large amounts of HP (Happiness Points). Each Student has their own goals which relate to their personality and direct the strategy of the game. Objectives must be completed in order (1 first, 2 second, 3 third), and they cannot be completed more than once per game.
Finding Friends: If you want to grow your circle and find some friends, you may use an action to look at the top 3 cards of the friend deck. If you do, you may pay the listed Popularity cost on any one of those cards to buy that Friend. Place the bought Friend next to your Student card. All unpurchased Friends go into a discard pile next to the deck. If you can’t look at 3 Friends, shuffle the discard pile into the Friend deck.
Activities: Activities allow you to spend Money in order to gain resources of other types or victory points. After being purchased, choose which reward you want and place the Activity card into a discard pile next to the deck.
Ending the Game
The game continues until a player reaches 20 HP. When a player does, finish the round of play, then count up HP totals. Add one HP for every five Fun tokens you have. The player with the most HP after counting wins! In the case of a tie, the player with the most friends wins. If it’s still a tie even then, you’re both just very successful people and share the victory.
Co-designed by Sam Fioretti and Matt Regan of Hampshire College.
"Chad Broman" Featured Image art by Sam Fioretti.