D.I.V.E.

D.I.V.E. is a micro, emotional rogue-like focused on empathy and resource management. You can either survive for as long as possible or wait for the rescue team to come and save you. Set on an oil platform off Norway's shores, it is hard to know if you're humanity's last members, with a very eclectic crew having to stick together to survive, or just the victims of global warming. Gathering thrash and food into the water is your only way of surviving on this inhumane structure. Taking its inspirations in Gods will be watching, The Red Strings Club and This War of Mine, it intends on delivering a powerful message through its system.
Jam Site: 
Jam year: 
2019
Diversifiers: 
Language-Independence (Sponsored by Valve Software)
Keep it simple
ADL Identity Framework
Protect the Oceans
Platforms: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Photoshop, 3DSMax, Maya
Credits: 

Game Design

Aloïs Bourguenolle

 

Programming

Julien Murtin

Louis Gilbert

 

2D

Thomas Fachinetti

Alexandre Iacono

 

3D

Elliot Baduel

Alexandre Iacono

 

Sound Design

Jérôme Mathis

Game Stills: 
Source files: 
Executable: