To play on the Oculus GearVR, load .apk file onto Android Galaxy Note 5 or Edge 6 or 7 mobile phone. Find this in your files and double click.
When the game opens, look at the mushroom in front of you. This will help you angle your head correctly to walk. Whenever your head is between 10 and 20 degrees below the horizon, you will move in the direction your head is facing.
To play on Windows PC, copy folder with executable, data file, and Unity dll onto your computer. Extract to a suitable place. Keep these files together. Double click the executable to play.
To walk, move the mouse forward so that your character is looking down, and angle the mouse in the direction you would like to move.
Game engine Unity including Standard Assets and GE Common Assets
All game art downloaded for free from the Unity Asset Store: Acorn Bringer Assets, Fantasy Skybox, LowPolyWater_Pack, Tiger
Some SFX sourced from FreeSound: tiger moan Taira Komori 2009; dragon (base sound); foley wood tree branches Adobe Systems Inc 2010; "Daddy" SoundCloud, timber (base sound) Adobe SoundBooth 2003 - SFX created and curated by Zoey Monroe
All other SFX recorded and designed by Zoey Monroe
VR movement designed by student team The Guilty Villagers, mainly programmers Jamie Barker and Jaysen Griffiths with the help of teacher Dr Mike Cooper, AIE Adelaide, 2016