Consoul is a game the takes us back to the time when we were young. We remember going home from school, enraptured by the thought of sitting in front of our TVs playing our favorite video games. This is what home means to us. So in the spirit of home, we have created Consoul. It is mean to be a throwback to that time so we developed games within a game. Our visuals will show two kids enjoying some video games in front of a TV. The games turned out a little unfinished due to the nature of game jams, but we are darn proud of where we took the theme and our concepts.
Jam year: 
Use the Source, Luke (Sponsored by GitHub)
Keep it simple
MS Windows
Tools and Technologies: 
Unreal Engine
Technology Notes: 
Most of the art was made using the Adobe Suite and Pyxel Edit.
Installation Instructions: 

Read Me:
To play, just follow the folder structure till the executable and you should be good to go!
Consoul Controls:
Delete - Pause
Enter - Confirm
A - Scroll Left
D - Scroll Right
A - Left
D - Right
Space Bar - Jump
Beep Boop:
A - Left
D - Right
Space Bar - Ball Launch
Metal Swine:
A - Left
D - Right
Space Bar - Jump
K - Shoot
A - Left
D - Right
Space Bar - Shoot
Hungry Hungry Hobo:
A - Left
D - Right
W - Up
S - Down


Annie Alexandre - Logos and Mini Game Art

Alex Batista - Main game programmer

Alex Cartaya - Game programmer

Bryant Chavarriaga - Main Screen Artist

Carlos Correa - Metal Swine Game Programmer

Carlos Gonzalez - Metal Swine Game Artist

Pedro Guerra - Bario, Hungry Hungry Hobo, Bratata (Unfinished) Game Artist

King Lo - Hungry Hungry Hobo Game Programmer

Manny Rodriguez - Sound and Music Design

Enzo Swayne - Beep Boop and Bratata (Unfinished) Game Programmer

John Sanchez - Namer of games and cheerleader

Game Stills: 
Source files: