The Blue Ghostening.

The "The Blue Ghostening" is a puzzle game entirely played with a mouse. In the game you play as a ghost who is overprotective of his ancient home. When a new family moves in, their renovation angered the ghost. Your job, is evict them through tension and fear. The game is divided by scene, each scene featuring the ghost, one NPC and one room of the house. To scare the NPC you have to build tension by interacting with the home's furniture, when you feel the NPC's tension is hight enough, you can convert to fear with the "Scare" mechanic. Different amount of tension is generated depending on the distance to the NPC and the direction they are looking at when interacting with the house.
Jam year: 
2019
Diversifiers: 
Keep it simple
Platforms: 
MS Windows, Mac OS X, Android device
Tools and Technologies: 
Unreal Engine
Installation Instructions: 

1) Open UE4 and create a "Topdown Blueprint Template" on the engine version 4.21.2.

2) Place the provided content folder inside the root of the project to replace the preexisting one (Overwrite if you have to).

3) Open the project and build it.

Credits: 

Chelsea Alsbury - 2D Artist/Animator.

Samuel Hebert - Music/Sound Design.

Louis Charles La Manna Harvey - Level Design.
Robert Nagy - Level Design.

Maxime Schambourg - Programmer.

Jeremy Tremblay - Game Design.
Matthew Eleftheriou - Game Design.

Game Stills: 
Executable: