Casual roguelike with great D&D influence. The player will acquire weapons and skills while discovering the dungeon. Battles are represented in a card format with turns and the core mechanic depends on die rolls (based on D&D rules).
Tools and Technologies:
.Net, Unity (any product)
Production / Game Design / Writing - Bruno Arce
Art - Nicolas de Leon
Art - Enzo Antonaz
Programming / Writing - Rodrigo Rearden
Programming - Joaquin Volonte