Bed In Da House

The player has to get back to what he feels home is...but it's an adventure! A group of kids (from 10 to 14yo) designed and developed this game as part of the Kids Global Game Jam group in Rome, where the tutors help the next generation in designing and having fun in making games. We used opensource technologies (the Unity Playground and Fungus framework), with tilemaps and graphics drawn in MagicaVoxel, and the dialogues, music and level design done by the kids themselves.
Jam year: 
Use the Source, Luke (Sponsored by GitHub)
Super Secret Stash
Protect the Oceans
MS Windows, Mac OS X, Linux / Unix, Web standard (HTML5, Java, JavaScript, Flash), Android device, iPad
Tools and Technologies: 
Unity (any product)
Technology Notes: 
UnityPlayground for the player movement and basic interactions, Fungus for dialogs, Tilemaps for the huge map, MagicaVoxel to create all art
Installation Instructions: 

all the updated sources are in the GitHub repository. we put here a snapshot just for future game archaeologists.


Team 4+2 is an inter generational team (4 teenkids + 2 tutoring parents).

- Enea Polsinelli (kid)

- Fabio Cecere (kid)

- Maia Polsinelli (teen)

- Pietro Polsinelli (tut)

- Ruben Aicardi (teen)

- Stefano Cecere (tut)

Game Stills: