AWAY

Home is where you’re from, but as you go through life you make new homes, in other places and with other people, each new home changes you, enriches you. You make choices about where to create your home. And even though you are bound to your latest home, your previous homes always remain part of your identity. We explored this through letting you customise your character’s controls by creating different homes. When you nourish another entity in the world, you gain a connection, and sufficiently nourished, It becomes your home and opens up the possibility that you can explore elsewhere. We came to the idea since all of us on the team have been emigrants and have had to make or bring home in different parts of he world.
Jam year: 
2019
Diversifiers: 
Language-Independence (Sponsored by Valve Software)
Keep it simple
Platforms: 
MS Windows, Mac OS X
Tools and Technologies: 
Unity (any product)
Technology Notes: 
The levels may look procedurally generated but they’re stamped from handmade levels defined by small bitmaps ingested, indexes and used to spawn the level elements.
Credits: 

José Lico, Ben Marquez Keenan, Edgar Jesus

Source files: 
Executable: