Alien Mansion

(Eng) “What home means to you?”. Prominent alien scientists are trying to understand this archaic human concept and sending their best "archaeologists" on the field to retrieve samples. They are paid according to the weight and will have to brave houses guarded by fierce humanoids. Which one of these brave adventurers will bring enough treasures to receive the honorary title of the “Blob of the month”? //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// (Fr) “Qu’est-ce que la maison signifie pour vous?”. Des éminents scientifiques aliens tentent de comprendre ce concept humain archaïque et envoie leur meilleurs “archéologues” sur le terrain pour récupérer des échantillons. Ces derniers sont payés au poids et devront braver des maisons gardées par de féroces humanoïdes. Lequel de ces courageux aventuriers rapportera assez de trésors pour recevoir le titre honorifique du “Blob du mois”? //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// How to play ? Min 2 players ////////////// Controls (e.g. x-box controlers): ////// Left Joystick : Move ///// X button : Eat ///// B button : Spit out ///// A button : Search ///// Start button : Start the game //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Hints: Humans should not see you. The more you eat, the slower you become. You'll transform automatically if a human sees you. Don't forget to come back in the X-ray before the end of the night, if you don't want the flying saucer to leave without you.
Jam year: 
2019
Diversifiers: 
Scale With A Song
Platforms: 
Web standard (HTML5, Java, JavaScript, Flash)
Tools and Technologies: 
Construct
Technology Notes: 
Animation with Spriter Pro // Graphisms with Illustrator // Development with Construct 3 // Audio with LMMS & Audacity
Credits: 

Animation Character Design

  • Brice Maret (Mizonu)

Character Design

  • Sophie Bénard-Linh Quang (SoLinh)

Game Design / Level Design

  • Quentin Gyger (Quentin G.)
  • Brice Maret (Mizonu)

Graphic Design

  • Sophie Bénard-Linh Quang (SoLinh) 
  • Nina Devincent (NiDe)
  • Laetitia Gosetto (LaetiGo)

Programmation

  • Robin Petermann (Telecs)
  • Quentin Gyger (Quentin G.)

Sound Design

  • Brice Maret (Mizonu) 
Game Stills: