Coleman University

Join This Jam SiteThis jam site does not relate to the current jam
Jam Site Owner: 
Event Details: 

UPLOAD INSTRUCTIONS

https://goo.gl/7q7tiK

 

 

Registration

Tickets for this event are limited so sign up early! There is a cost to participate in GGJ San Diego and seats are limited, so please purchase your ticket on Eventbrite before you register and join the site here. If you do not purchase a ticket you will be asked to purchase one at the door or you may even be turned away if the event is full.

  1. Buy a registration ticket on Eventbrite.

  2. Create an account on the Global Game Jam site.

  3. Join the game jam site here!

  4. Follow us: FacebookTwitterIGDA-SD

  5. Spread the word!

 

Ticket Costs

All ticket sales will go towards event and venue costs. Included in each ticket participants will receive:

  1. GGJ Admission

  2. Game Jam Survival Kit with swag and helpful resources!

  3. Meal Vouchers. 4 meals will be served during the weekend!

 

Schedule

FRIDAY

5:00pm - 7:00pm - Check in

6:00pm - 8:30pm - Dinner is served!

7:00pm - 7:30pm - Opening statements, ground rules, and Keynote

7:30pm - Theme reveal

7:30-8:00 - Pitch ideas and form teams

8:00pm - Jam starts!

 

SATURDAY

10:00am - Brunch

6:00pm - Dinner

 

SUNDAY

10:00am - Brunch

6:00pm - 7:00pm - Submissions open

7:00pm - Cut off for final submissions

7:00 - 8:00pm - Cleaning the campus

 

FAQ

WHAT IS THE GLOBAL GAME JAM?

The GGJ brings together talented individuals from within your community. It is a unique opportunity for people to push their skills and challenge their way of working. Participants work concurrently with developers around the globe; we rally around a central theme, and then have 48 hours to create a game. It's our hope that we will see some very experimental realized prototypes that you can continue to work on after the jam. Many games developed in previous Game Jams have become fully realized games. The GGJ is open source, hardware & software agnostic and all projects are protected under a Creative Commons license. We encourage people to try out new ideas and push themselves, within reason. We also strongly encourage participants to remember to eat and sleep, to stay at their best!

 

DO I NEED TO COME TO GGJ WITH A TEAM ALREADY FORMED?

Do not come to the Jam with a team. Everyone will have some time to think and pitch an idea. Collaborate with new friends or peers you admire.

 

DO I NEED SPECIAL SKILLS TO PARTICIPATE IN THE GGJ?

Although having computer skills is helpful, code experience is not necessary. Designers, developers, artists and anyone is welcome to try their hand at making a game during the GGJ. Even if you have no expereince at all, you can still participate by contributing ideas, playtesting, and giving moral support to your team.

Global Game Jam encourages innovation, experimentation and collaboration and encourages both digital and non-digital forms of game making.

 

IS THE GGJ ONLY FOR PROFESSIONALS?

No. Everyone is welcome!

 

IS GGJ AN ONLINE JAM?

No, you need to sign up at one of the many, many  local sites around the world in over 75 countries and participate on-site together with all other registered participants. There you will form teams and create a game over the weekend.

 

WHAT IS THE TYPICAL DAY TO DAY SCHEDULE FOR THE GGJ?

The actual schedule may vary from one site to another, but generally it will go something like this:

 

HOW DO I LOG ONTO THE SITE?

You sign up on the site as an individual. Registration for jammers normally open in mid-November. Create a new account or login using Facebook connect here.

 

DO I NEED TO BRING MY OWN COMPUTER?

You can bring your own hardware; however, it is not required. The computer stations at Coleman University will be readily accessible for all game jam participants. That said, we encourage you to bring any specialty hardware that you need, like Wacom tablets, as we will not be able to provide that ourselves. We are not responsible for any lost, stolen, or damaged property.

 

WHERE DO I PARK?

Parking will be provided free of charge on campus.

 

HOW OLD DO I HAVE TO BE TO PARTICIPATE?

Participants 17 and under should be accompanied by an adult.

 

DO I HAVE TO BRING MY TICKET TO THE JAM?

No, but please bring a photo ID. If we cannot identify you on the RSVP list, you will need to pay at the door. 

 

Contact IGDA-SD!

 

Still have questions? Contact us at [email protected]!

 

Game Developer Resources

Resources listed here are generally free, though some have paid plans for extra features.

 

Tools

Modeling - http://blender.org

Voxel Modeling - https://ephtracy.github.io/

MagicaVoxel - https://voxel.codeplex.com/

Open Source Tool for Storytelling - http://twinery.org/

Openframeworks - C++ toolkit - http://www.openframeworks.cc/
Color Scheme Designer - http://colorschemedesigner.com/

Sound editing - http://audacity.sf.net/

Music - http://lmms.sf.net/
More Music - http://boscaceoil.net/

Vector/Scalar Image & 2D Graphics

GIMP / FOSS Photoshop -  http://gimp.org,

Get Paint / Paint.NET : http://www.getpaint.net/

2D Tile Map Editor - http://www.mapeditor.org/

Texture Packer - http://www.codeandweb.com/texturepacker

Color Oracle - Color blindness testing - http://colororacle.org

Inkscape - SVG Vector drawing tool- http://inkscape.org/

Krita - https://krita.org/ 
Aseprite - http://www.aseprite.org/

Pixlr - http://pixlr.com/editor/

Piskel (Online Pixelart & Sprite Editor) - http://www.piskelapp.com/

Shoebox - http://renderhjs.net/shoebox/

2D Sprite Sketchpad - https://goo.gl/drj1Xd

Source Control

Mercurial SCM (software only) - http://mercurial.selenic.com

Git (software only) - http://git-scm.com

GitHub (software and hosting) - https://github.com

Bitbucket (mercurial and git, hosting only) - https://bitbucket.org

Sourcetree (nice visual gui software for git and mercurial): http://www.sourcetreeapp.com/

GitExtensions (similar to Sourcetree, but all FOSS): https://code.google.com/p/gitextensions/

IDEs

Eclipse - http://www.eclipse.org/

Visual Studio Community 2015 - https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx

Monodevelop - http://monodevelop.com/

IntelliJ - http://www.jetbrains.com/idea/

Komodo Edit - http://www.activestate.com/komodo-edit

Engines

Unity - http://unity3d.com

Unreal Development Kit - http://unrealengine.com/udk

Unreal Engine 4 - https://www.unrealengine.com/what-is-unreal-engine-4

Cry Engine SDK - http://cryengine.com

GameMaker - http://yoyogames.com

GameSalad - http://gamesalad.com

Godot - http://www.godotengine.org

Construct 2 - https://www.scirra.com/construct2

Stencyl - http://www.stencyl.com/

Ren’Py - http://www.renpy.org/

IRRLicht - http://irrlicht.sourceforge.net/

Project Anarchy - http://www.projectanarchy.com/

Phaser - http://phaser.io

Love2D - https://love2d.org/‎

Gamesonomy - http://www.gamesonomy.com/

GLBasic - http://www.glbasic.com

Scratch - https://scratch.mit.edu/

Twine - http://twinery.org/

Defold - http://www.defold.com/defold/

Inkle Writer - http://www.inklestudios.com/inklewriter/

Adventure Game Studio - http://www.adventuregamestudio.co.uk/

Unity Packages

Fungus - Package which is great for building narrative in Unity3D - http://fungusgames.com/

ProBuilder Basic - BSP style level editing tools for Unit3D - http://www.protoolsforunity3d.com/probuilder/

 

Audio

Irrklang - http://www.ambiera.com/irrklang/

Sound Effects - access to 5000+ sound effects in Soundly during GGJ:  http://www.asoundeffect.com/global-game-jam-sound-effects/

Sound Effects - http://bfxr.net;

Audacity - Audio / Recording / Music - http://audacity.sourceforge.net/

Procedural Music - http://abundant-music.com (Needs a Midi Renderer)

SynthFont - http://www.synthfont.com (Midi Renderer)

GXSCC - http://www.geocities.co.jp/SiliconValley-SanJose/8700/P/GsorigE.htm (Midi Renderer)

Chip Tune Creator - http://www.beepbox.co

Milkytracker - http://www.milkytracker.org

BFXR Sound Effect Generator - http://www.bfxr.net/

ChipTone (BFXR’s big brother) - http://sfbgames.com/chiptone/?s=eNpjYOIwNdnPwGARyAAG9Q1AQoHnjLERz5n6__b_GYyNIII-Z1DpyBnYxdXSoIawrwNqnQhkAA0Bi8BoIgQYUPkwM2F21v8HQfn_QD4AHocxQA..

Audio Tracker - http://ludumdare.com/compo/2011/12/13/if-you-find-it-hard-to-make-music-read-this/

LMMS (open-source music making program) - https://lmms.io/

 

HTML5 / Javascript

Listing - http://html5gameengine.com/

Game Closure - http://www.gameclosure.com/

Canvas Engine - http://canvasengine.net/

List of HTML5 / Javascript engines http://html5gameengine.com/

CreateJS (HTML5/Javascript libraries - preloading, audio, canvas, tween) - http://createjs.com/#!/CreateJS

Box2D (javascript 2d physics library) - http://box2d-js.sourceforge.net/

Javascript 3D toolkit: http://jeromeetienne.github.io/tquery/

Phaser - http://phaser.io/

Cocos2D HTML5 - http://www.cocos2d-x.org/download

Frameworks

XNA (C#) - http://www.microsoft.com/en-us/download/details.aspx?id=23714

MonoGame (Open source version of XNA, actively maintained) - http://monogame.net/

Processing (Java) - http://processing.org/

Ogre3D (3D rendering engine) - http://www.ogre3d.org/

OpenFL (Flash-like crossplatform API) - http://www.openfl.org/

Box2D (2d physics library) - http://box2d.org/
HaxeFlixel (Haxe) - http://www.haxeflixel.com

SDL (cross platform API for C/C++) - http://www.libsdl.org/index.php

Love2D (Lua) - http://love2d.org

Raylib - http://www.raylib.com/

Assets

Everything - http://opengameart.org - most models in Blender format

3D Models

3D Models - http://turboSquid.com    http://www.blendswap.com/

3D Models, Textures - https://www.assetstore.unity3d.com

Textures / 2D Art

Textures - http://www.cgtextures.com

Textures - http://www.openfootage.net

2D sprites and Flash backgrounds - http://glitchthegame.com/public-domain-game-art/

2D art: http://lunar.lostgarden.com/labels/free%20game%20graphics.html

2D art list - http://bit.ly/18avkmQ

 

Audio

Music (and graph paper!!) - http://incompetech.com

Music - http://www.newgrounds.com/audio

Sound Effects - http://freesfx.co.uk

Sound Effects - http://soundbible.com

Sound Effects - http://freesound.org/

The Open Bundle (Music, 2D assets) - http://open.commonly.cc/

Fonts

Fonts - http://www.1001freefonts.com

Fonts - http://www.fontriver.com

Fonts - http://www.1001fonts.com

Fonts - http://www.fontsquirrel.com

Fonts - http://www.iconian.com
Google Fonts - http://www.google.com/fonts

Da Font - http://dafont.com/

 

Public Domain

New York Public Library - http://digitalcollections.nypl.org/ 
NASA Audio Library - https://archive.org/details/nasaaudiocollection  

SDKs

Made with Marmalade: https://www.madewithmarmalade.com/

Murl Engine (cross platform C++ framework) - http://murlengine.com/

Appcelerator: http://www.appcelerator.com/developers/

Board games

Board game tools - http://www.rptools.net/

FabLab tools - http://fab.cba.mit.edu/content/tools/

Task Management Tools

Graphical

Trello project management, general bucket list, collect screenshots, vote on features

Murally is a pinboard that connects to google drive and evernote

Realtime Board pinboard

Mindmeister mind mapping

LucidchartCacoo for diagrams and flowcharts

Text-based

Collabedit is a text editor / chat hybrid with simple syntax highlighting, easy to share

Workflowy - Collaborative list editor, useful for organizing tasks into lists and prioritize them

Editorially is a versioned, collaborative markdown text editor that has nice export formats

Fargo is a nice outliner / notepad

Miscellaneous

Procedural terrain tool for Unity3D: http://code.google.com/p/unityterraintoolkit/downloads/list

PixelProspector’s gamedev big lists: http://www.pixelprospector.com/indie-resources/

GIFCam - Free recorder that outputs optimized GIFs

EZGif - Online GIF animation editor and maker

JSFiddle collaborative tool for web projects

Github Gists collection of useful scripts

Open Broadcaster Software - Cross Platform Streaming/Screen Capture - https://obsproject.com/

Entrance Fee: 
$40
Hours: 
Open for entire 48 hours
Who Can Participate: 
Anyone
Age Restrictions: 
18+ only
Food Options: 
Meals provided on site.
Available Tools or Technology: 
Computers and software available on campus.

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