Wireless Wolf

>>Unfortunately, our game's status is at Alpha by the end of this jam and thus still WIP. We blame it on the invasion of hive-mind space velociraptors our team successfully fought off, but at the expense of our strength and time. For this, we apologise dearly. *teambow*<< A gamer's place is in the revolution! You're a communication specialist operating from a shelter to support your fellow resistance comrades in the fight against a totalitarian state. Brought to you by juicy 80s display standards, your job is to monitor the area's network and establish transmissions between radio towers in aid of their missions: Switch through 6 different channels to patch distress calls through to backup teams, forwards operation orders, or spy on government forces on patrol. But careful: Patrols may become aware of your eavesdropping and request identification codes. Quick reaction is required to maintain your cover against these trigger-happy enemy forces. So keep the codes close, memorise them, or get ready to douse the shelter in gasoline and be on the run. Provided you manage to do so in time…
Jam year: 
MS Windows, Mac OS X
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Adobe Indesign, Adobe Illustrator, Adobe Photoshop, Blender, 3D-Coat, Audacity.

Project Management: Frédéric Nagler

Coding: Mareike Bohler (SusuMisuri), Wendelin Lehr (Aljonau), Frédéric Nagler

Game Design: Mareike Bohler (SusuMisuri), Diddi Eis (alarmistsqrl), Fehri Lariani (MAD-Designer)

3D Art | Texturing: Niko Gesell

2D Art (Posters in Background): Niko Gesell, Ingelis Wipfelder

UI & HUD | Graphic Design: Fehri Lariani (MAD-Designer)

Writing: Ingelis Wipfelder

Proofreading: Diddi Eis (alarmistsqrl)

Game Stills: