Top-down shooter coop survival where one player transmits orders to the other player's tool/weapon. Communication is key to success in this fast-paced, heart pounding and good looking experience. Story: Two mercenaries have arrived to an island in middle of nowhere, place where a lab is located and terribles experiments happened. The primary objective is to find and neutralize the threat. The quest take place on differents facilities of the island. The team have no idea of what is waiting for them. Credits: Game Design, Music and Sounds: Maximiliano Cabañas Programming: Pablo Rodriguez Programming: Gabriel Ruíz Environmental Artist: Julieta Ladstatter Character Artist: Nicanor Elizondo Art Director and UX: Sebastián Recabarren Game Producer: Sebastián Diéguez
DESIGN - Nem tão próximos
Tools and Technologies:
The game was developed using a complex architecture parting from a skeleton project that is able to produce any type of 2D game in the Construct 2 engine.
The project must be hosted in an server. And the game must be player with two controllers.
- Game Design: Maximiliano Cabañas
- Programming: Pablo Rodriguez
- Programming: Gabriel Ruíz
- Environmental Artist: Julieta Ladstatter
- Character Artist: Nicanor Elizondo
- Art Director and UX: Sebastián Recabarren
- Game Producer: Sebastián Diéguez