T-Mission is a fast paced 3D game in which you have to guide a data packet through the dangers of the web. The player can move the packet around the connection wire to avoid obstacles (such as data congestion, viruses and firewalls) that slow it down, in order to get to the other end of the connection without lagging. Every time the packet hits an obstacle, some data are lost. If the player loses all the data, the game is over. If the player doesn't get to the end of the level before the time expires, the game is over.
Jam year: 
MS Windows
Tools and Technologies: 
Unity (any product)
Installation Instructions: 

To view the project, open it using Unity engine. The version in which the game was made is Unity 2017.1.0f3
To play the game, the .exe file and the Data folder must be in the same folder. Extract the .zip archive and run the executable file


Giuseppe D'Elisa - Game Programmer

Roberto Leogrande - Game Programmer

Vincenzo Villani - Game Programmer

Debora Dorata - 3D artist

Fiorella Minnucci - 3D Artist

Simone Panzeri  - Graphics

Federico Tallarini - 2D Artist

Sergio Cannata - Game Designer

Pietro Costantini - Game Designer

Lorenzo Scillone - Game Designer

Alessandro Vilasco - Level Designer

Thomas Bentivoglio - Soundtrack and Music

Luigi di Guida - Sound Effects
Heartfelt thanks to DPstudios and the Audio Desk




Game Stills: