Standby is a first person puzzle game where the player controls ancient inoperative industrial robots in order to transmit electricity into the factory's main generator.
Jam year: 
MS Windows
Tools and Technologies: 
Unreal Engine
Technology Notes: 
Autodesk Maya, Substance Painter, Adobe Audition and Adobe Photoshop.

Created in 30 some hours on a busy weekend by:

  • Pedro Camacho D'Andrea: Level Designer
  • Juan Valencia: Programmer
  • Cole Rempel: Artist

Thanks To:

  • Luis Matamoros: Some Photos
  • Swapnil Bansal: Some UI Implementation
  • Bruno Prosdoscimo: Energy and Character UI Art

All involved are students at VFS Game Design

Class GD48 Term 3

Game Stills: 
Source files: