This game tells us two different stories: how information reaches from the neurotransmitters to the synaptic cleft. This information is vital for our main character: Susana Oria isplanning the robbery of the century, which can get her to the highest level or sink it into misery. All the decisions taken are transmissions through the neurotransmitter, and the amount of information that arrives allows you to perform that action with greater or lesser efficiency. This will be reflected at the end of each level, in which you can choose several endings; depending on how well or badly the level has been done.
Jam Site:
Jam year:
2018
Platforms:
MS Windows
Tools and Technologies:
Unity (any product)
Credits:
Narrative: Ana Soria, Lola Sanchez and Alvaro Linares
Design: Alvaro Linares and Mar de Oca
Art: Lola Sanchez and Pablo Saura
Soundtrack: Rodrigo Herreros
Programmation: Carlos Blanco, Carlos Calle and Jaime Viniegra
Web design: Mar de Oca and Ana Soria
Game Website:
Executable: