This game tells us two different stories: how information reaches from the neurotransmitters to the synaptic cleft. This information is vital for our main character: Susana Oria isplanning the robbery of the century, which can get her to the highest level or sink it into misery. All the decisions taken are transmissions through the neurotransmitter, and the amount of information that arrives allows you to perform that action with greater or lesser efficiency. This will be reflected at the end of each level, in which you can choose several endings; depending on how well or badly the level has been done.
Jam year: 
MS Windows
Tools and Technologies: 
Unity (any product)

Narrative: Ana Soria, Lola Sanchez and Alvaro Linares

Design: Alvaro Linares and Mar de Oca

Art: Lola Sanchez and Pablo Saura

Soundtrack: Rodrigo Herreros

Programmation: Carlos Blanco, Carlos Calle and Jaime Viniegra

Web design: Mar de Oca and Ana Soria