This year, the team decided to experiment on creating a game for Google Chromecast. Initially, the game idea was to pass around a phone among a set number of players. Each player is to have 30 seconds each to "crack as many codes" as possible through puzzles and then flip the phone down to avoid getting detected by a radar sweep. If you were to get caught, you were eliminated from the game. Unfortunately, during the final moments, we could not get Chromecast to work. So, as a last minute, the contingency plan is that players control each character in a race to run to the middle of the board and gather as much energy to transmit to your side of the board as fast as possible without getting detected.
ACCESSIBILITY - One tap for all
DESIGN - I’ll be there in a minute
DESIGN - Power down
META - Final Countdown
MS Windows, Other digital platform
Tools and Technologies:
Unity (any product)
We have attempted to develop a game to test for Google Chromecast.