Rooms of Madness

Rooms of Madness Genre: Co-Op Horror Game Type: First person Puzzle solver Audience: 16+ Puzzle enthusiasts Tech: Unity Rooms of Madness is a co op game focusing on a “Casualty” and a “Sinner” trying to escape their rooms utilizing clues relevant to both players that must be transmitted to one another in order to progress. Under constraint of time, failure to escape leads to both players’ deaths. Controls - Casualty (Player): WASD - Movement Left mouse click - Object inspection + Interaction Numbers - Numpad number inputs Controls - Sinner (Guide): Mouse - Look around Left mouse click - Object inspection + interaction Keyboard - Terminal word inputs
Jam Site: 
Jam year: 
MS Windows, Mac OS X, Linux / Unix, Web browser with special plugins or packaged apps
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Unity, Photoshop, 3DSmax, Bfxr,
Installation Instructions: 

1. Two players engage in voice chat via Discord/Skype or sit in front of another
2. Player 1 selects "Casualty"
3. Player 2 selects "Sinner"
4. Both players confirm AT THE SAME TIME to start the game
5. Work together, Casualty can look for clues in the room and Sinner can look for clues on his desk
6. Numbers can be entered in the Casualty's terminal & words can be entered in the Sinner's terminal


Stefan Kuntze
Julian Gill

René Löscher
Kristof Slowikowski
Kim Mannstedt

Janice Barbosa

Game Design:
Heinrich van Dalsen
Stefan Kuntze
Julian Gill

Heinrich van Dalsen

Vincent Fallow

Game Stills: 
Source files: