Prism

In Prism you are tasked with transmitting a beam from one end of the level to the other. This is no easy task, the Receiver is far from the Emitter and obstacles obstruct it's path. To achieve your goal you'll have to use a mix of Reflectors, Diffractors, Diffusers and Combiners to navigate the beam to the Receiver!
Jam year: 
2018
Diversifiers: 
ACCESSIBILITY - I can see clearly now
ART - Stranger Things
CODE - Upside down
Platforms: 
MS Windows
Tools and Technologies: 
Unreal Engine
Technology Notes: 
Also used 3DS Max and Photoshop also
Credits: 

Simon Collier - Art Lead

Tom Dudley - Code and Sound

Philip Lewis - Mascot (UI too)

Tom Shinton - Code  Lead

Chris Westwood - Code

Source files: 
Executable: